Hereafter is a mobile survival game with adventure elements, created within the last three months of my studying at Swinburne TAFE. I worked on this title as the lead programmer, taking the concept right through into the final stages of the beta. I created aspects throughout the game, from mechanic design, databased highscores to the creation of tile maps as well as intermediate design decisions.
To play a build of Hereafter, click here — it is available on PC and Android devices.
Ludum Dare — Weekend Long Game Jam
Ludum Dare is a weekend long game jam, created for everyone in the game development community. A theme is announced at the beginning of the weekend and all participants are to created a game involving the theme in some regard.
Here, you can find all the entries in which I worked on the programming.
Created for Ludum Dare 37, using Unity and C# Play Here
Hole in the Wall
Created for Ludum Dare 35, using Unity and C# Play Here